Heroscape: Dawn of Darkness – Zombie Horde Army Expansion
BGG rating
8.2

Heroscape: Dawn of Darkness – Zombie Horde Army Expansion

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Rules assistance for Heroscape: Dawn of Darkness – Zombie Horde Army Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–120 min
  • 8+

Rules assistant for Heroscape: Dawn of Darkness – Zombie Horde Army Expansion

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Answers come from the official rulebook, with the page to check.

Heroscape: Dawn of Darkness – Zombie Horde Army Expansion is a board game expansion released in 2007 for 2–4 players, 60–120 minutes per game, and ages 8 and up. It was designed by Stephen Baker, Craig Van Ness, and Rob Daviau and its main mechanics are Dice Rolling, Hexagon Grid, and Three Dimensional Movement.

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About the game

Dawn of Darkness: Zombie Horde adds 1 Common Squad to your Heroscape Army Contents: Zombies of Morindan (x2, 3 miniatures each) Terrain: 2x Snow (2-hex) "They are two separate squads, but the Zombies of Morindan can join forces to overwhelm the opposition. Their Horde Movement allows all six to move in one turn, and three Zombies can combine their attack dice to launch one massive strike. But their greatest threat maybe their Zombies Rise Again ability: when a Zombie defeats an enemy, a destroyed fellow zombie may rise again to replace it!" Additional photos and forum posts can be found on the now deprecated entry, Heroscape Expansion Set: Dawn of Darkness.

Questions and answers

Heroscape: Dawn of Darkness – Zombie Horde Army Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.