
- BGG rank
- BGG #8,900
- BGG rating
- 7.8
Heroscape: Battle for the Wellspring Battle Box
- 2 players
- 30–60 min
- Complexity 1.7/5
- 2024

Rules assistance for Heroscape: Malliddon's Prophecy – Snipers and Vipers Army Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Heroscape: Malliddon's Prophecy – Snipers and Vipers Army Expansion is a board game expansion released in 2004 for 2–4 players, 60 minutes per game, and ages 8 and up. It was designed by Stephen Baker, Craig Van Ness, and Rob Daviau and its main mechanics are Dice Rolling, Hexagon Grid, and Three Dimensional Movement.
Malliddon's Prophecy added 4 expansion packs to the game of Heroscape. This is one of them. Contents: Omnicron Snipers (2 Miniatures) Venoc Vipers (3 Miniatures) Glyph of Rannveig 2x Grass Tiles (2-hex) 1x Rock Tile (1-hex) 1x Sand Tile (1-hex) "Jandar needs more warriors to continue his battle against the evil Utgar. Together he and Ullar have summoned additional soldiers to help in the fight. The snake-like Venoc Vipers are able to slither through the water, advancing faster towards the enemy. The deadly shot of the Soulborg Omnicron Snipers is sure to help in all future battles. The special powers and abilites of these Snipers and Vipers will add speed and power to your army. The Glyph of Rannveig will prevent flyers from duplicating your Vipers' water powers or quickly reaching your Snipers' height." Additional photos and forum posts can be found on the now deprecated entry, Heroscape Expansion Set: Malliddon's Prophecy .
Heroscape: Malliddon's Prophecy – Snipers and Vipers Army Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Heroscape: Malliddon's Prophecy – Snipers and Vipers Army Expansion is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Heroscape: Malliddon's Prophecy – Snipers and Vipers Army Expansion for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Heroscape: Malliddon's Prophecy – Snipers and Vipers Army Expansion belongs to these categories: Fantasy, Wargame, and Dice. Its main mechanics are Dice Rolling, Hexagon Grid, and Three Dimensional Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Heroscape: Malliddon's Prophecy – Snipers and Vipers Army Expansion are: Stephen Baker, Craig Van Ness, and Rob Daviau. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Heroscape: Malliddon's Prophecy – Snipers and Vipers Army Expansion as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.