
- BGG rank
- BGG #29,791
- BGG rating
- 5.3
Roll Into Town
- 1–100 players
- 30–60 min
- Complexity 1.8/5
- 2022

2026
Rules assistance for Hidden Realms: The Mummy's Tomb
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Hidden Realms: The Mummy's Tomb is a board game released in 2026 for 1–99 players and 45–75 minutes per game. It was designed by Spyros Kallos and its main mechanics are Set Collection, Dice Rolling, and Tile Placement.
Hidden Realms: The Mummy’s Tomb is a single-page, Print & Play, Roll & Write dungeon crawl inspired by classic D&D maps. Draw polyomino shapes to map a new dungeon every game. Uncover treasure in the form of coins, keys, and magic items. Face deadly guardians, like oozes, skeletons, zombies, golems, mimics, and the Mummy itself. Plan carefully, because defeating it is not for the faint of heart. Are you up for the challenge? The game is played over the course of 20 rounds. At the end of the 20th round, all players tally up their fame points, and whoever has the most wins. If you’re playing solo, you’re trying to set the most points possible or Beat Your Own Score. There are also achievements that can be completed in both solo and multiplayer modes. During the game, the players roll dice and use their values to create the map and defeat monsters. The map is created by choosing and placing polyomino tiles. As the map expands, monsters, keys, coins and magic items will be found and collected. These items are useful in different ways. Defeated monsters provide coins but they also alert the Mummy to the intruder! The Mummy is the most powerful enemy and is quite hard to defeat! Points are scored at the end of the game based on defeated monsters and the state of the map!
Hidden Realms: The Mummy's Tomb supports 1–99 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hidden Realms: The Mummy's Tomb is 45–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Hidden Realms: The Mummy's Tomb has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hidden Realms: The Mummy's Tomb belongs to these categories: Fantasy, Print & Play, and Dice. Its main mechanics are Set Collection, Dice Rolling, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hidden Realms: The Mummy's Tomb are: Spyros Kallos. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hidden Realms: The Mummy's Tomb as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.