
- BGG rating
- 7.3
High Heavens: Bloodied Expansion
- 2–4 players
- 30–75 min
- 2015

2015
Rules assistance for High Heavens
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
High Heavens is a board game released in 2015 for 2–4 players, 30–75 minutes per game, and ages 8 and up. It was designed by Ryan Lesser and its main mechanics are Hand Management, Grid Movement, and Action Points.
High Heavens sets the players in the clouds, fighting for ultimate power above the earth. High Heavens is a two player, tactical strategy game played on a hex grid, pitting Norse gods against Greek gods. The game is won when either all 12 gods in an entire pantheon is wiped out, or when Asgard or Mt. Olympus is destroyed. Players draw five cards every turn and then are allowed 3 actions. These actions can include Invoking a god, Moving, Attacking, playing a Divine Power card, using a god's Special Ability or Acquiring a dropped bonus chip. Red chips are stacked under each character to represent that characters health. Modifiers such as Attack Bonus, Armor, or Disabled are also represented by different colored chips. No two gods are alike, and their actions and abilities closely correlate to the mythology they were derived from. The luck of the cards you draw forces you to change your strategy from game to game. There is no reshuffling when you are out of cards, so once a god is dead, they're dead. Game play takes about a half an hour to an hour, depending on the players' skill, luck of the draw and the strategies used. Created by award-winning video game industry veteran Ryan Lesser (Guitar Hero, Rock Band, Beatles:Rock Band, Dance Central...), High Heavens is a 2-player, expandable board game that utilizes lessons learned from 15 years of video game creation and a lifetime of playing board games.
High Heavens supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for High Heavens is 30–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists High Heavens for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
High Heavens has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
High Heavens belongs to these categories: Card Game, Fighting, and Wargame. Its main mechanics are Hand Management, Grid Movement, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of High Heavens are: Ryan Lesser. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists High Heavens as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.