
- BGG rank
- BGG #3,183
- BGG rating
- 6.9
Revolver
- 2 players
- 45 min
- Complexity 2.0/5
- 2011

Rules assistance for High Noon: Bloodcreek Bushwhackers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
High Noon: Bloodcreek Bushwhackers is an expansion for High Noon released in 2021 for 2–6 players, 60–120 minutes per game, and ages 9 and up. It was designed by Dwight Cenac II and its main mechanics are Card Play Conflict Resolution.
Remnants of a lost cause. Survivors of a massacre. For a country that abandoned them, the war is over. For this band of men, it has just begun. Left for dead and deserted by their homeland, these survivors of the Blood Creek Massacre have only vengeance as their refuge, stalking their oppressors in the dead of night, becoming themselves the haunting specters of Saratoga and they will not rest until the men who murdered their brothers join them in Hell! The Blood Creek Bushwhackers posse is one of sabotage and ambush. What they lack in range, they make up for in surprise. When the Bushwhackers are on the table, no space is safe and no loot crate is secure as these gray ghosts can pop up anywhere to attack an unsuspecting target or detonate crates, destroying them entirely and dealing damage to all around them!
High Noon: Bloodcreek Bushwhackers supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for High Noon: Bloodcreek Bushwhackers is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists High Noon: Bloodcreek Bushwhackers for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
High Noon: Bloodcreek Bushwhackers belongs to these categories: Fighting, American West, and Expansion for Base-game. Its main mechanics are Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of High Noon: Bloodcreek Bushwhackers are: Dwight Cenac II. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists High Noon: Bloodcreek Bushwhackers as an expansion for High Noon. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need High Noon to use it. Check that your edition of High Noon is compatible, as some expansions were revised between editions.