High Noon: Monco and McAtte
BGG rating
9.0

Expansion for High Noon

High Noon: Monco and McAtte

2021

Rules assistance for High Noon: Monco and McAtte

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60–120 min
  • 9+

Rules assistant for High Noon: Monco and McAtte

What would you like to know?

Answers come from the official rulebook, with the page to check.

High Noon: Monco and McAtte is an expansion for High Noon released in 2021 for 2–6 players, 60–120 minutes per game, and ages 9 and up. It was designed by Dwight Cenac II and its main mechanics are Player Elimination, Grid Movement, and Card Play Conflict Resolution.

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About the game

A retired colonel, hunting the man who murdered his lover, teams up with a gunslinging stranger with no name to form one of the deadliest bounty-hunting posses Saratoga has ever seen. One is quick on the draw, the other has the range of a marksman. Together, they hunt the notorious outlaws of the West, cleaning the streets and filling their pockets. Monco & McAtte are a dynamic duo that work better together than apart, but can stand on their own if they have to.

Questions and answers

High Noon: Monco and McAtte supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.