
- BGG rank
- BGG #19,960
- BGG rating
- 8.2
Mantle of the Keeper
- 2–4 players
- 30–60 min
- Complexity 2.0/5
- 2023

Rules assistance for High Noon: Montaña Azul's Los Hermanos
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
High Noon: Montaña Azul's Los Hermanos is an expansion for High Noon released in 2021 for 2–6 players, 60–120 minutes per game, and ages 9 and up. It was designed by Dwight Cenac II and its main mechanics are Player Elimination, Grid Movement, and Card Play Conflict Resolution.
A legion of outlaws from south of the border, lead by a ruthless crime lord, this small army of marauders terrorize the countryside fringe towns, controlling the villagers with fear and chaos. Renowned across the state, they are no strangers to the bounties on their heads and those who aim to collect them, but being one of the most infamous gangs in Saratoga has kept their roster full and their guns plenty, easily making them one of the largest and deadliest outfits in America. Montaña Azul’s Los Hermanos’ strength is in their body count. While not made of hit points, their near-limitless numbers make them a force to be reckoned with. When two fall, two more appear, blasting from windows or charging out of doorways. With a small arsenal of explosive bottle bombs, they can deliver devastating crowd control while Montaña, himself dishes out punishment to anyone who would duel him, especially would-be gunslinging bounty hunters!
High Noon: Montaña Azul's Los Hermanos supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for High Noon: Montaña Azul's Los Hermanos is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists High Noon: Montaña Azul's Los Hermanos for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
High Noon: Montaña Azul's Los Hermanos belongs to these categories: Fighting, American West, and Expansion for Base-game. Its main mechanics are Player Elimination, Grid Movement, and Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of High Noon: Montaña Azul's Los Hermanos are: Dwight Cenac II. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists High Noon: Montaña Azul's Los Hermanos as an expansion for High Noon. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need High Noon to use it. Check that your edition of High Noon is compatible, as some expansions were revised between editions.