
- BGG rank
- BGG #68
- BGG rating
- 8.0
Grand Austria Hotel
- 2–4 players
- 60–120 min
- Complexity 3.2/5
- 2015

2023
Rules assistance for High Season: Grand Hotel Roll & Write
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
High Season: Grand Hotel Roll & Write is a board game released in 2023 for 2–4 players, 45–90 minutes per game, and ages 12 and up. It was designed by Virginio Gigli, Ryan Hendrickson, and Simone Luciani and its main mechanics are Dice Rolling and Paper-and-Pencil.
Welcome to the best hotel in Vienna! In High Season: Grand Hotel Roll & Write, you prepare rooms, accommodate guests, make personnel decisions, and court the favor of the emperor, all while managing your money and trying to avoid loans. The game lasts seven rounds, and each player has a hotel board and staff board, with eight of each being available. At the start of a round, roll dice based on the number of players, then place them on the six spaces (numbered 1-6) on the action board. On a turn, draft one of the dice, then use the associated according to its strength, which is based on the number of dice on that space when you remove it. The actions allow you to: Prepare as many rooms for guests as the strength of the action, paying the cost for each. Occupy a prepared room by paying the cost minus the action's strength; gain the depicted one-time bonus when doing so. Advance on the emperor track equal to the action's strength; gain the listed bonuses as you reach them, with a point bonus for reaching the end of the track first. Earn krone, the game's currency, equal to the action's strength. Hire a staff member on your board, paying their cost minus the action's strength. Two staff members give you a permanent bonus, two grant a one-time effect, and two provide bonus points during scoring. If you are the first player to occupy one of the eight rows or seven columns, you earn bonus points that are unavailable to anyone else who occupies this row or column later. When you occupy all the rooms in a contiguous color group on your board, you gain an immediate bonus of points (for a blue group), krone (red), or steps on the emperor's track (yellow). The bonuses and effects of the staff differ on each board, so you need to figure out how to take advantage of the opportunities available through them in combination with your particular arrangement of hotel rooms and the dice available each round. After seven rounds, players tally their points, possibly losing some in the process for ignoring the emperor, but ideally overcoming that loss thanks to occupied rooms, assorted bonuses, and staff-generated endgame points.
High Season: Grand Hotel Roll & Write supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for High Season: Grand Hotel Roll & Write is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists High Season: Grand Hotel Roll & Write for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
High Season: Grand Hotel Roll & Write has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The main mechanics of High Season: Grand Hotel Roll & Write are Dice Rolling and Paper-and-Pencil. Mechanics describe what players actually do on their turns, such as rolling dice, drafting cards or placing workers. Each mechanic links to a catalogue hub with similar games, which helps when you enjoyed High Season: Grand Hotel Roll & Write and want something comparable.
The credited designers of High Season: Grand Hotel Roll & Write are: Virginio Gigli, Ryan Hendrickson, and Simone Luciani. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists High Season: Grand Hotel Roll & Write as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.