History's Mysteries Card Game
BGG rank
BGG #26,482
BGG rating
5.6

History's Mysteries Card Game

2003

Rules assistance for History's Mysteries Card Game

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 45 min
  • 10+
  • Complexity 1.3/5

Rules assistant for History's Mysteries Card Game

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Answers come from the official rulebook, with the page to check.

History's Mysteries Card Game is a board game released in 2003 for 2–6 players, 45 minutes per game, and ages 10 and up. It was designed by Mike Fitzgerald and its main mechanics are Hand Management and Set Collection.

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About the game

From the box: Explore the more unusual side of history with the History's Mysteries Card Game. This 90-card deck features ten of the most well-known, yet unsolved, mysteries. Instructions for a rummy-like card game focus on making melds (three or more of a kind) and playing your cards as Fact or Fiction. Players try to outwit one another by deciding whether or not to challenge or support a mystery as it is played on the table. The majority rules at the end of the game and the player to reach 100 points or more first is the winner. Decide for yourself-is it Fact or Fiction? While not officially included, History's Mysteries Card Game is often considered part of the Mystery Rummy series.

Publishers

  • U.S. Games Systems, Inc.

Questions and answers

History's Mysteries Card Game supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.