
- BGG rating
- 6.6
Hit the Silk!: Extra Cargo Pack expansion
- 2021

2021
Rules assistance for Hit the Silk!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hit the Silk! is a board game released in 2021 for 3–6 players, 20–45 minutes per game, and ages 7 and up. It was designed by Brendan Mills and its main mechanics are Hand Management, Trading, and Dice Rolling.
Hit the Silk! is a semi-cooperative game in which the team objective is to find the target cash between the players. The individual goal is to stay alive by securing a parachute. It was always going to be a daring heist. Everything was going to plan until the pilot seized a gun from the lockbox, opened the emergency door and fired three rounds into the engine before bailing with his parachute and a spare! You need to secure the loot but now you’re a parachute down on a plane that’s losing altitude. Fast. Who can you trust? Who’s got the cash? Where are the ‘chutes? And if all else fails, can you land the plane? Can you hold your nerve before you Hit the Silk!? Each turn, players can search the plane frantically for useful equipment, trade from their inventory and play a variety of speculative actions; anything to secure a parachute or a briefcase of cash. But with each action the altimeter needle drops another 500ft. With the ground approaching fast, you may need to forge an alliance. You’ll get a few chances to jump, but only with a majority vote. If trading nicely doesn’t work, you may need to resort to drastic action with the handcuffs, poison or revolver. What follows are tense standoffs, fragile deals and double crosses. Win the game by having a parachute and sufficient cash between you when you Hit the Silk! —description from the publisher
Hit the Silk! supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hit the Silk! is 20–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hit the Silk! for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hit the Silk! has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hit the Silk! belongs to these categories: Card Game, Party Game, and Deduction. Its main mechanics are Hand Management, Trading, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hit the Silk! are: Brendan Mills. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hit the Silk! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.