Hive War
BGG rating
6.9

Expansion for Space Marine

Hive War

1995

Rules assistance for Hive War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 12+
  • Complexity 3.4/5

Rules assistant for Hive War

What would you like to know?

Answers come from the official rulebook, with the page to check.

Hive War is an expansion for Space Marine released in 1995 for 2 players and ages 12 and up. It was designed by Andy Chambers and its main mechanics are Dice Rolling, Point to Point Movement, and Simulation.

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About the game

This is the Tyranid expansion to the Space Marine Game. The supplement contains a 72-page soft-bound rule-book with 16 colour pages and colour covers. Contents include: Rulebook 82 swarm cards 24 mycetic spore chits 24 hive mind cards 45 instinct counters 22 wound markers 12 spore mine markers 50 spore markers 1 energy pulse template 6 tragón bio-shock templates 1 pyro-acid spray template Rules are given for building an epic tyranid force and for the new tyranid troop types (carnifex, zoanthrope, haruspex, dactylis, gargoyle, lictor, hormagaunt, termagants, genestealers, trygon, exocrine, tyranid warriors, biovore, dominatrix, harridan and hive tyrants) plus the bio-titans (hierophant and hierodule). A force's organisation is represented by a collection of hexagonal tiles. Expands Space Marine

Questions and answers

Hive War supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.