
- BGG rank
- BGG #6,747
- BGG rating
- 7.7
Tarawa 1943
- 1 player
- 30–60 min
- Complexity 2.1/5
- 2021

2014
Rules assistance for Holdfast: Russia 1941-42
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Holdfast: Russia 1941-42 is a board game released in 2014 for 1–2 players, 180 minutes per game, and ages 10 and up. It was designed by Grant Wylie and Mike Wylie and its main mechanics are Dice Rolling and Action Points.
Publisher's blurb: HoldFast: Russia 1941-42 is our strategic World War II game on the Russian Campaign. It is the first of our Campaigns of World War II series. It uses wooden blocks for fog of war and hex movement. Clean mechanics and a manageable number of units allow for the entire campaign to be played in a evening. Objectives are clear. Hold two of the three victory location cities at the end of the game. But with mud and supplies a constant factor, German armor always a threat, and winter bringing a boost to Russian resources and manpower, it is not easy for either side to HOLD FAST. “The world will hold its breath…” Holdfast Russia FAQ
Holdfast: Russia 1941-42 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Holdfast: Russia 1941-42 is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Holdfast: Russia 1941-42 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Holdfast: Russia 1941-42 has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Holdfast: Russia 1941-42 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Holdfast: Russia 1941-42 are: Grant Wylie and Mike Wylie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Holdfast: Russia 1941-42 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.