
- BGG rank
- BGG #2,071
- BGG rating
- 6.6
Clans
- 2–4 players
- 30 min
- Complexity 2.0/5
- 2002

2005
Rules assistance for Holidays
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Holidays is a board game released in 2005 for 2–4 players and ages 8 and up. It was designed by Leo Colovini and its main mechanics are Trick-taking.
In this card game, players propose holiday destinations/types of holidays and then try to win the most points by sending the highest scoring group of people on those holidays. The basic mechanism is trick-taking with an element of bluffing. There are two kinds of cards in the game. Each player has five holiday destination cards. They are also dealt 6 traveler cards, which may be men, women or children with a value of from 3 to 8 points. There are five kinds of holidays that may be proposed: A romantic trip to Venice for a couple (one man, one woman) Night-life holidays in Mykonos with any number of men and women Trips to an amusement park for any number of children accompanied by one adult (man or woman) A restful family holiday at Berghotel (one man, one woman and one child exactly) Fantastic cruises (any number of men or women, but only men or only women) The starting player proposes a holiday by placing the card in the center. Three traveler cards are dealt to the centre of the table, one of which is face up - this is the value of the holiday. The other players, in turn, may agree to this destination, or change it by paying one traveler card (and augmenting the value of the holiday). This goes round, players changing destinations as long as they want to and can afford to, until everyone finally agrees on the destination. Players then play cards that match the criteria for that destination and the player who plays travelers with the highest score wins the holiday. This is scored as the value from the initial 3 cards plus any extra cards played to change the destination, divided by ten. Points that don't make up to ten exactly don't contribute to the score. The player to first score 10 points wins. The game has a nice element of bluffing as a player could propose holiday destinations they have no interest in so that after other players change the destination, they can change it to the real place they'd prefer to go.
Holidays supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Holidays for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Holidays has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Holidays belongs to these categories: Card Game and Bluffing. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Holidays are: Leo Colovini. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Holidays as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.