
- BGG rating
- 8.2
Homeworld Fleet Command: Campaign Expansion
- 1–4 players
- 2023

2023
Rules assistance for Homeworld Fleet Command
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Homeworld Fleet Command is a board game released in 2023 for 1–4 players. It was designed by Nick Fallon and Chris Birch and its main mechanics are Dice Rolling, Point to Point Movement, and Grid Movement.
Homeworld Fleet Command is a competitive tactical miniatures board game. The game puts 1-4 players into the role of admirals for either the Kushan or the Taiiidan fleets as they battle for supremacy across the stars. To this end, you will command a wide assortment of ships, including squadrons of fighters, corvettes, frigates, destroyers, and devastating capital ships. The Kickstarter exclusive edition of Homeworld Fleet Command will contain the following: • A 10-PART CAMPAIGN THAT WILL TAKE PLAYERS FROM THE FIRST FIGHTER SKIRMISH TO EPIC BATTLES SUCH AS RETURN TO KHARAK, SUPERNOVA STATION, AND TENHAUSER GATE. • STEP-BY-STEP SCENARIOS THAT MAKE IT EASY TO JUMP RIGHT INTO THE SHOES OF AN ADMIRAL AND GRADUALLY LEARN THE CORE GAME MECHANICS AS THE SIZE OF YOUR FLEET INCREASES. • 101 PLASTIC SHIPS IN THE BASE GAME, INCLUDING THE ICONIC MOTHERSHIP, 48 FIGHTERS, 24 CORVETTES, 24 FRIGATES, 2 CARRIERS, AND 2 DESTROYERS. THE EXPANSION ADDS ANOTHER 100 SHIPS TO GROW YOUR FLEET. • SOLO RULES THAT LET ONE PERSON PLAY EITHER SIDE AGAINST A DETERMINED OPPONENT OR UP TO FOUR PLAYERS CAN SHARE THE COMMAND. • MULTIPLE COPIES OF THE GAME CAN EVEN BE COMBINED TO CREATE EPIC FLEET BATTLES! —description from the publisher
Homeworld Fleet Command supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Homeworld Fleet Command has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Homeworld Fleet Command belongs to these categories: Wargame, Video Game Theme, and Miniatures. Its main mechanics are Dice Rolling, Point to Point Movement, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Homeworld Fleet Command are: Nick Fallon and Chris Birch. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Homeworld Fleet Command as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.