
- BGG rank
- BGG #75
- BGG rating
- 7.8
Power Grid
- 2–6 players
- 120 min
- Complexity 3.3/5
- 2004

Rules assistance for Hoogspanning: Het Verre Oosten
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hoogspanning: Het Verre Oosten is an expansion for Funkenschlag: EnBW released in 2011 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Friedemann Friese and its main mechanics are Auction / Bidding and Network and Route Building.
This exclusive Dutch expansion box for Power Grid includes the officially released Power Grid: China/Korea and Power Grid: Russia & Japan: Korea: The Korean board comes with two separate resource markets (North/South). China: The Chinese board has rules for the planned economy in China - power plants come out in ascending order during step 1 and step 2. Japan: Based on the crowded geographical surroundings, the players can start two separate networks in Japan. The first connections are restricted to certain cities, guaranteeing a tough fight for the best networks. Russia: In Russia the market for power plants is restricted. Additionally, the standard rules for exchanging out of date power plants are changed, forcing the leading players to completely rethink their strategies. Expands: Power Grid
Hoogspanning: Het Verre Oosten supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hoogspanning: Het Verre Oosten is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hoogspanning: Het Verre Oosten for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hoogspanning: Het Verre Oosten has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hoogspanning: Het Verre Oosten belongs to these categories: Economic, Industry / Manufacturing, and Expansion for Base-game. Its main mechanics are Auction / Bidding and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hoogspanning: Het Verre Oosten are: Friedemann Friese. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hoogspanning: Het Verre Oosten as an expansion for Funkenschlag: EnBW. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Funkenschlag: EnBW to use it. Check that your edition of Funkenschlag: EnBW is compatible, as some expansions were revised between editions.