
- BGG rank
- BGG #9,063
- BGG rating
- 6.9
Merchants of Muziris
- 2–4 players
- 10–30 min
- Complexity 1.9/5
- 2017

2015
Rules assistance for Hordes of Grimoor
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Hordes of Grimoor is a board game released in 2015 for 2 players and 20–30 minutes per game. It was designed by John Clowdus and its main mechanics are Hand Management, Set Collection, and Action Points.
In the two-player card game Hordes of Grimoor, each player commands a Horde of Cohorts, trying to expand his Domain in the world of Grimoor. Players draw and play Cohort cards to strengthen their Horde and conquer new Territories. Territories can be built into Strongholds. Rare Curios grant the players scalable powers and points. At the end of three Conflicts, the player with the most points wins! Hordes of Grimoor uses a simple two Action turn system. Players alternate turns, with each player receiving two Actions which he must use to escalate the Conflict. Once a player has five Cohorts in his Horde, the Conflict ends and a new Conflict begins. After three Conflicts, the game ends and the player with the highest score wins!
Hordes of Grimoor supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Hordes of Grimoor is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Hordes of Grimoor has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hordes of Grimoor belongs to these categories: Card Game and Fantasy. Its main mechanics are Hand Management, Set Collection, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hordes of Grimoor are: John Clowdus. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hordes of Grimoor as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.