
- BGG rank
- BGG #3,100
- BGG rating
- 7.8
Warmachine Prime Mk II
- 2–4 players
- 60 min
- Complexity 3.7/5
- 2010

Rules assistance for Hordes Primal Mk II
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Hordes Primal Mk II is an expansion for Hordes released in 2010 ages 12 and up. It was designed by David Carl, Matt Wilson (I), and Jason Soles and its main mechanics are Variable Player Powers and Dice Rolling.
Publishers Blurb In a world ravaged by warfare, fury is your greatest weapon. In HORDES, even the earth trembles as towering warbeasts born to fight and trained to kill hurl themselves at their foes in a frenzy of claw and fang that churns the battlefield into a writhing sea of carnage. Within the bloody fog of war, their battle leaders seize this unbridled rage and from it forge momentous weapons to wield against their enemies, knowing only the strongest, fastest, and most cunning will survive. Take control of a powerful warlock and his horde of fierce warriors and monstrous warbeasts in this fast-paced and aggressive 30 mm tabletop miniatures battle game set in the foreboding wilds of western Immoren, home of the Iron Kingdoms. HORDES: Primal Mk II thrusts you into this savage world with: Complete core rules for the HORDES tabletop miniatures game In-depth histories of the non-human nations of western Immoren and the conflicts that have shaped them. Detailed profiles and rules for the powerful warbeasts and soldiers of the Trollbloods, Circle Orboros, Legion of Everblight, and Skorne. An instructional painting and hobby guide that will show you how to bring your tabletop battlefield to life. Seize the unstoppable power of HORDES Mk II and unleash the fury within!
The catalogue lists Hordes Primal Mk II for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hordes Primal Mk II has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hordes Primal Mk II belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hordes Primal Mk II are: David Carl, Matt Wilson (I), and Jason Soles. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hordes Primal Mk II as an expansion for Hordes. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Hordes to use it. Check that your edition of Hordes is compatible, as some expansions were revised between editions.