
- BGG rank
- BGG #581
- BGG rating
- 7.6
Zombie Kidz Evolution
- 2–4 players
- 15 min
- Complexity 1.4/5
- 2018

2008
Rules assistance for Hotel
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hotel is a board game released in 2008 for 2–4 players and 5 minutes per game. It was designed by Rebecca Endres and its main mechanics are Area Movement.
5 year-old Becca Endres designed this game based on one of her favorite subjects... hotels! The game, Hotel, is played by 2-4 players. A spinner with pictures of the different player's characters is spun and characters are moved up the floors of a several story hotel. If other players are occupying floors above the player that the spinner pointed to, then that player skips ahead to the next open floor. The first player to reach the top luxury penthouse floor of the hotel is the winner. A slightly more involved version of Hotel is also being developed, with the help of Becca's daddy, which offers options including: changing the spinner to a rondel; multiple paths/lanes of hotel rooms, allowing players to choose to move their character and other characters up, down or sideways; and a simple monetary system for "upgrading" your rooms to a higher level. The basic game is playable by Ages 4 and up and the more advanced game intended for Ages 7 and up (with younger kids able to play with a little help from their parents or older siblings).
Hotel supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hotel is 5 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Hotel has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hotel belongs to these categories: Children's Game. Its main mechanics are Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hotel are: Rebecca Endres. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hotel as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.