How to Host a Dungeon
BGG rank
BGG #14,565
BGG rating
7.1

How to Host a Dungeon

2008

Rules assistance for How to Host a Dungeon

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 60 min
  • Complexity 1.9/5

For 1 player

Rules assistant for How to Host a Dungeon

What would you like to know?

Answers come from the official rulebook, with the page to check.

How to Host a Dungeon is a board game released in 2008 for 1 player and 60 minutes per game. It was designed by Tony Dowler and its main mechanics are Dice Rolling, Paper-and-Pencil, and Line Drawing.

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About the game

How to Host a Dungeon is a solo fantasy pen-and-paper dungeon-building game. The game follows the progress of an imaginary dungeon from the dawn of time through to an arch villain attempting to conquer the world. The creation of the dungeon is driven by random tables and procedures as monsters, adventurers, civilizations, and arch villains interact in an underground environment. The player records these interactions, maintains the dungeon map, and makes some choices in how they play out. The end product of the game is a complete unique dungeon map and history which stands as an interesting artifact on its own or can be used as the basis of a dungeon crawl role-playing game campaign. Download the free version or order the game here: How to Host a Dungeon.

Questions and answers

How to Host a Dungeon supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.