
- BGG rank
- BGG #9,866
- BGG rating
- 6.6
1572: The Lost Expedition
- 1 player
- 45–90 min
- Complexity 2.0/5
- 2016

2017
Rules assistance for 1972: The Lost Phantom
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
1972: The Lost Phantom is a board game released in 2017 for 1 player and 30–90 minutes per game. It was designed by Mike Heiman and its main mechanics are Dice Rolling, Tile Placement, and Paper-and-Pencil.
Description from the designer: You are an American F-4 pilot shot down behind enemy lines during the Vietnam War. Wounded and disoriented, you must make your way to safety before the North Vietnamese Army captures you. (Based on a true story.) "1972: The Lost Phantom" is a free print-and-play solitaire, map-making, survival game focused on a realistic immersion into a narrative of being shot down behind enemy lines. It's the 3rd in the xx72 line of 1-page micro games. The game consists of 1 Player Sheet (disposable) and 5 pages of rules, all in a black and white low ink format. It takes 10-30 seconds to set up a game. The inspiration for this game comes from B-17: Queen of the Skies and Source of the Nile. This game won 2nd place as best Tactical Scale game and 2nd place for best Short/Quick/Small game in the 2016-2017 Wargame PnP Contest.
1972: The Lost Phantom supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for 1972: The Lost Phantom is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
1972: The Lost Phantom has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
1972: The Lost Phantom belongs to these categories: Wargame, Print & Play, and Exploration. Its main mechanics are Dice Rolling, Tile Placement, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 1972: The Lost Phantom are: Mike Heiman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 1972: The Lost Phantom as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.