
- BGG rating
- 6.4
Hug me more
- 2–8 players
- 45 min
- 2012

2010
Rules assistance for Hug Me
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Hug Me is a board game released in 2010 for 2–8 players, 45 minutes per game, and ages 10 and up. It was designed by Alessandro D'Angeli, Valerio De Simone, and Viviana De Simone and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
HUMANS HAVE A BRAIN, BUT ZOMBIES HAVE A HEART… Night falls over the bleak Evans City Mall. The dead are awaken and some lucky survivors trapped in the big building have to defend themselves from the Zombie Horde and find a way out. The only chance is Old Pop’s Minivan. Too bad it can carry just one person. To make things worse, there’s no fuel in the Minivan and the Keys are lost somewhere in one of the Shops. It will take both brawns and brains… It’s time to make some heads rolling, betray all the others and run away to safety! Night falls over the happy looking Evans City Mall. Just a few Humans are left roaming all sad and alone with nobody caring for them. No one willing to hug them, no one that loves them. They all roam around that old Minivan, that’s weird. And much too weird, they run away or try to hit us with heavy things instead of joining us in a big hug. They are confused by fear and loneliness, but the Horde will never stop loving! It will take some effort and a big heart but we will finally hug and cuddle them all to be happy ever after! Love will finally win over everything else! Aim of the Game Players in Hug Me all starts as humans. But life is hard in Evans City and during the game they can become Infected and later on Zombies. If you are Human, you must escape the City Mall. To do so you must find the Fuel Tank first, then the Key (or the Spare Key) and take them to the Minivan. If you are Infected, you must blow up the City Mall so that the Horde cannot spread outside. To do so you must find the Fuel Tank first than the Lighter and take them to the Boiler Room. If you are a Zombie you must hug all humans so that love wins over everything! Zombies win all together when there are no more humans in the game. Zombie players must really hug Human players to validate the Hug, otherwise the contamination is void! Quick Rules Dawn: If you are a Zombie, draw a Zombie card, secretly choose one or more Room Cards and place your Zombie Character and the Zombie Card in one or more Rooms. Day: According to turn Humans can move and take an action (or vice versa). They can choose one of these Actions: Stealing (Challenge another player to take an Item from him/her), Barricading (Block a Room so that for the rest of the Day and the next night nobody can move to or from that Room also getting a bonus to Zombie Assaults) Searching (Draw an Item from the Deck in the Room where your Character is). Night: All Room Cards chosen by Zombie Players are revealed. If there are Humans in those Rooms, Humans face the Assault. If any Human survives, they draw one Zombie Card each and face the normal Assault for that turn. If Humans lose an Assault, they try to Escape and if they fail they are Infected and from now on they roll the Zombie Die each turn. If they fail the roll, they become Zombies. If an Infected becomes a Zombie, he/she removes his/her Keyholder from the game and starts playing as a Zombie from the next Dawn phase placing his/her Zombie Character and a Zombie Card secretly in one or more Rooms. Humans win if, after finding the Fuel Tank and the Key, they get to the Minivan. Infected win if, after finding the Fuel Tank and the Lighter, they get to the Boiler Room. Zombies win if there are no more Humans in the game.
Hug Me supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hug Me is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hug Me for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hug Me has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hug Me belongs to these categories: Card Game, Horror, and Zombies. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hug Me are: Alessandro D'Angeli, Valerio De Simone, and Viviana De Simone. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hug Me as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.