
- BGG rank
- BGG #4,193
- BGG rating
- 6.9
Dragoon
- 2–4 players
- 30–60 min
- Complexity 1.9/5
- 2016

2018
Rules assistance for Human Era
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 4 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Human Era is a board game released in 2018 for 4–10 players, 30 minutes per game, and ages 10 and up. It was designed by Jake Given and Zach Given and its main mechanics are Hand Management, Dice Rolling, and Simultaneous Action Selection.
Human Era is a 4-10 player social deduction game in which you and your crew are aboard the last time machine to save space and time from the chaos unleashed by the haphazard time traveling of humans. However, among your crew are machines and cyborgs disguised as humans with their own goals in mind. Achieve your goal of repairing or destroying the space-time continuum before fuel runs out! -Story- Immediately following humans' discovery of time travel, the space-time continuum began to fall apart along with the rest of civilization. You are all aboard the last time machine, but you are a mixed crew. Most of you are humans, set on repairing the damage your meddling has caused. However, two other races have disguised themselves as humans to sneak aboard your ship to accomplish their own sinister goals. The machines from the horrific future are bent on chaos to preserve their existence. The cyborgs from the near future, half-human half-machine, play both sides of order and chaos to achieve their own goals. Since the time machine was invented by humans, it is unsurprisingly experiencing technical difficulties- notably the main controls. Landing in one of six eras, the crew needs to democratically decide which members are best equipped to repair spacetime by returning beings to their appropriate eras, or create a chain reaction of paradoxes to sow more chaos through time! —description from the publisher
Human Era supports 4–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Human Era is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Human Era for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Human Era has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Human Era belongs to these categories: Card Game, Party Game, and Deduction. Its main mechanics are Hand Management, Dice Rolling, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Human Era are: Jake Given and Zach Given. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Human Era as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.