
- BGG rating
- 5.3
Human Interface: Be a Better Human – Blood on the Floor
- 1–5 players
- 60–90 min
- 2018

2018
Rules assistance for Human Interface: Be a Better Human
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Human Interface: Be a Better Human is a board game released in 2018 for 1–5 players, 60–90 minutes per game, and ages 14 and up. It was designed by Rafał Bagiński and its main mechanics are Variable Player Powers, Modular Board, and Cooperative Game.
Description from the publisher: Human Interface: Be a Better Human is a cooperative miniatures game for 1 to 5 players that plunges you into a deadly world of cyberpunk action. It is at once a standalone game and an expansion for Human Interface: Nakamura Tower and its add-ons. Ready to play straight from the box! Join forces to escape a high-security, illegal prison (black site) and gather evidence on the unlawful doings of massive corporations. Learn to effectively employ cybernetic modifications and combat software to defeat merciless defense systems and enhanced guard teams. Make battle in the real and virtual worlds at the same time, the prize often being to simply retain your own humanity for a little while longer. The game will be a standalone, ready to play product, but may also serve as an expansion for the original HINT (Human Interface: Nakamura Tower) game. This time around three modes of play are available: solo mode, cooperative mode, and skirmish mode in which players assemble their teams. Each player striving to achieve their own hidden agenda. In addition, special pre-made scenarios with non-linear plotting that branch out depending on players choice make for a nice treat for those looking for deeper immersion!
Human Interface: Be a Better Human supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Human Interface: Be a Better Human is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Human Interface: Be a Better Human for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Human Interface: Be a Better Human has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Human Interface: Be a Better Human belongs to these categories: Miniatures and Science Fiction. Its main mechanics are Variable Player Powers, Modular Board, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Human Interface: Be a Better Human are: Rafał Bagiński. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Human Interface: Be a Better Human as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.