Human Interface: Nakamura Tower – RAID44 Police Team
BGG rating
7.7

Expansion for Human Interface: Nakamura Tower

Human Interface: Nakamura Tower – RAID44 Police Team

2016

Rules assistance for Human Interface: Nakamura Tower – RAID44 Police Team

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 60–180 min
  • 12+

Rules assistant for Human Interface: Nakamura Tower – RAID44 Police Team

What would you like to know?

Answers come from the official rulebook, with the page to check.

Human Interface: Nakamura Tower – RAID44 Police Team is an expansion for Human Interface: Nakamura Tower released in 2016 for 1–6 players, 60–180 minutes per game, and ages 12 and up. Its main mechanics are Area Movement, Point to Point Movement, and Action Points.

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About the game

RAID 44 (Rapid Action and Investigation Detachment 44) – was formed as a response to cyborg related crime the ordinary police could not handle. Heavily armed and armored, backed by combat hackers, they are very effective in battling the cyborg crime menace. The team was formed with haste after a few spectacular failures by the police force that resulted in a high victim count. At first taking cue from military shock troops the officers were handed heavy weapons and armor. Gradually the modus operandi changed into something more sophisticated. The utilization of high mobility, combat hackers backup and specialized investigators has shorten reaction time extensively and increased operational flexibility. It was necessary to counter the exponential rise in cyborg related crime. Although covering wide range of tasks RAID 44 remains an elite formation. It is a result of a strict selection process and high equipment cost. Only the best, highly motivated and very intelligent can measure themselves with a foe that has a reaction time of machine and no compunction.

Questions and answers

Human Interface: Nakamura Tower – RAID44 Police Team supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.