
- BGG rank
- BGG #2,841
- BGG rating
- 6.7
Tacta
- 2–6 players
- 20 min
- Complexity 1.3/5
- 2025

2026
Rules assistance for Hummingbirds
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hummingbirds is a board game released in 2026 for 2–4 players, 10–15 minutes per game, and ages 8 and up. It was designed by Jason Tremblay and its main mechanics are Memory, Elapsed Real Time Ending, and Action Timer.
In Hummingbirds, you'll guide your birds to claim flowers that hide sand timers, then reveal those timers to check for nectar. If the sand timer has run out, collect a nectar token of the same color. The longer you wait, the sweeter the reward! But be careful: if the sand timer is still ticking when you check, you'll lose one of your lowest-value nectar tokens. —description from the designer
Hummingbirds supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hummingbirds is 10–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hummingbirds for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hummingbirds has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hummingbirds belongs to these categories: Animals, Memory, and Action / Dexterity. Its main mechanics are Memory, Elapsed Real Time Ending, and Action Timer. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hummingbirds are: Jason Tremblay. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hummingbirds as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.