
- BGG rank
- BGG #731
- BGG rating
- 7.0
Coup
- 2–6 players
- 15 min
- Complexity 1.4/5
- 2012

Rules assistance for Hurlyburly
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hurlyburly is a board game released in 2019 for 2–4 players, 5–15 minutes per game, and ages 10 and up. It was designed by Rikki Tahta and Verbena Tahta and its main mechanics are Take That.
In Armenia in 1901, you lead a team of scientists on an international expedition. In the remote mountains you discover a new element in the volcanic rock and realize that the first team to report the discovery will gain the credit (and everlasting fame). The fastest way to communicate is by flags, so a race starts to build towers and keep your flag flying long enough and high enough to stake your claim. Of course the other teams have the same idea... Hurlyburly is a physical dexterity game of building and defending your tower while trying to demolish your opponents' towers and steal their resources. Imagine Super Rhino (Rhino Hero) with catapults! On your turn, you can take one action: Build (increase the height of your tower or build defenses), Prepare (upgrade your catapult or gather ammunition), or Attack (launch rocks at opponents' towers to knock them down) Whoever has a five-level tower with their flag on top at the start of their turn wins.
Hurlyburly supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hurlyburly is 5–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hurlyburly for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hurlyburly belongs to these categories: Fighting, Action / Dexterity, and Miniatures. Its main mechanics are Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hurlyburly are: Rikki Tahta and Verbena Tahta. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hurlyburly as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.