
- BGG rank
- BGG #716
- BGG rating
- 7.9
Blood Bowl: Living Rulebook
- 2 players
- 120 min
- Complexity 3.2/5
- 2004

Rules assistance for Hyperspace: XK-13
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hyperspace: XK-13 is an expansion for Hyperspace released in 2024.
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The XK-13 are obsessed with war, as befits their ancestry as war machines. The more they fight, the more they benefit from fighting. They have only one real resource boost, their Heat Death tech, which is best to take opportunistically, probably 6-9 VPs into the game – don’t fall into the beginner trap of waiting till you have a lot of VPs, because you won’t need organics badly then. The XK-1 is an earlier model of the Xk-13 war android, less sophisticated, less intelligent, but more powerful. It broadcasts a suppressive effect throughout its system preventing other civs from building or even salvaging in the area, and in battle can convert its own ships into bolts of energy to wipe out the foe.
Hyperspace: XK-13 belongs to these categories: Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Hyperspace: XK-13 and want something comparable for your next game night.
The catalogue lists Hyperspace: XK-13 as an expansion for Hyperspace. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Hyperspace to use it. Check that your edition of Hyperspace is compatible, as some expansions were revised between editions.