
- BGG rank
- BGG #3,353
- BGG rating
- 6.8
Ugly Gryphon Inn
- 1 player
- 20 min
- Complexity 1.6/5
- 2021

Rules assistance for Hyperstar Run: Trapped
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hyperstar Run: Trapped is an expansion for Hyperstar Run released in 2025 for 1 player, 15 minutes per game, and ages 8 and up. It was designed by Scott Almes.
As if the Hyperstar base wasn’t already dangerous, the enemies have set traps throughout the level. Watch your step or you’ll end up in serious trouble! Trapped 6-card expansion features trap cards that complicate your path forward. Revealing one might extend your combo—or activate a trap that sets you back. Whenever you combo your way into a facedown level card, it might be a trap. Flip a trap card, and if it connects to your combo line, it replaces the next level card. This might extend your combo, or it might spring the card’s trap! If a trap has been triggered, it has an immediate negative effect as well as an enemy that must be defeated before you can continue moving.
Hyperstar Run: Trapped supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Hyperstar Run: Trapped is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hyperstar Run: Trapped for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hyperstar Run: Trapped has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hyperstar Run: Trapped belongs to these categories: Card Game, Print & Play, and Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Hyperstar Run: Trapped and want something comparable for your next game night.
The credited designers of Hyperstar Run: Trapped are: Scott Almes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hyperstar Run: Trapped as an expansion for Hyperstar Run. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Hyperstar Run to use it. Check that your edition of Hyperstar Run is compatible, as some expansions were revised between editions.