Hyperstar Run: Trapped
BGG rating
7.6

Expansion for Hyperstar Run

Hyperstar Run: Trapped

2025

Rules assistance for Hyperstar Run: Trapped

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 15 min
  • 8+
  • Complexity 1.0/5

Rules assistant for Hyperstar Run: Trapped

What would you like to know?

Answers come from the official rulebook, with the page to check.

Hyperstar Run: Trapped is an expansion for Hyperstar Run released in 2025 for 1 player, 15 minutes per game, and ages 8 and up. It was designed by Scott Almes.

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About the game

As if the Hyperstar base wasn’t already dangerous, the enemies have set traps throughout the level. Watch your step or you’ll end up in serious trouble! Trapped 6-card expansion features trap cards that complicate your path forward. Revealing one might extend your combo—or activate a trap that sets you back. Whenever you combo your way into a facedown level card, it might be a trap. Flip a trap card, and if it connects to your combo line, it replaces the next level card. This might extend your combo, or it might spring the card’s trap! If a trap has been triggered, it has an immediate negative effect as well as an enemy that must be defeated before you can continue moving.

Designers

Publishers

  • Button Shy

Questions and answers

Hyperstar Run: Trapped supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.