
- BGG rank
- BGG #31,000
- BGG rating
- 3.8
Fairytale Games: The Battle Royale
- 1–10 players
- 30 min
- Complexity 3.5/5
- 2014

2017
Rules assistance for Hypnose
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hypnose is a board game released in 2017 for 2–4 players, 30–90 minutes per game, and ages 10 and up. It was designed by Jo Pirard and Patrick PickArt and its main mechanics are Hand Management, Player Elimination, and Open Drafting.
In the deck-building game Hypnose, you are a hypnotist who is trying to be better than the other hypnotists, and to prove that you're the best, you want to lower your opponent's Mental Resistance to zero. You do this by expanding your base deck with books, courses, hypnotic tools, and weakening effects you can buy. Then challenge your opponents to a hypnotic duel and reduce their Mental Resistance. The game is played in turns, and on your turn, you can: 1) Buy cards 2) Play a card for its ability 3) Engage in a hypnotic duel 4) Play a card for its ability 5) Fill your hand up to its limit Keep track of your score on the board. When dropping to certain scores, you get advantages or disadvantages. The game is balanced so that players that are behind gain a bonus and the game stays balanced and interesting until the last turn. The last man standing is the Greatest Hypnotist of all and wins the game!
Hypnose supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hypnose is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hypnose for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hypnose has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hypnose belongs to these categories: Card Game, Fighting, and Bluffing. Its main mechanics are Hand Management, Player Elimination, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hypnose are: Jo Pirard and Patrick PickArt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hypnose as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.