I Ain't Been Shot, Mum: Blitzkrieg in the East – Part One: Poland

Expansion for I Ain't Been Shot, Mum

I Ain't Been Shot, Mum: Blitzkrieg in the East – Part One: Poland

Rules assistance for I Ain't Been Shot, Mum: Blitzkrieg in the East – Part One: Poland

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 12+

Rules assistant for I Ain't Been Shot, Mum: Blitzkrieg in the East – Part One: Poland

What would you like to know?

Answers come from the official rulebook, with the page to check.

I Ain't Been Shot, Mum: Blitzkrieg in the East – Part One: Poland is an expansion for I Ain't Been Shot, Mum for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Robert Avery and its main mechanics are Simulation and Scenario / Mission / Campaign Game.

Similar games

About the game

As an introduction to I Ain’t Been Shot, Mum, the TooFatLardies offer a theatre handbook for Poland 1939 as a free-to-download pdf. Written by Robert Avery, but based on previous works by Alexander Kawczynski and Richard Clarke, the handbook gives all the army lists you could want to play the September War, plus background information and full game statistics. There are thirteen lists for the Poles, fifteen lists for the Germans, and five lists for the Soviets. Each set of lists begins with the basic units of infantry: the footsloggers who will form the core of most IABSM forces. They then move onto the reconnaissance units that scouted ahead of the core forces; and then finally cover the armoured elements that back them up. Each set of lists is then followed by a section on rating the troops, and an armoury describing their game statistics. The booklet ends with a section on using armoured trains in IABSM, and a set of Blinds for each side. —description from the publisher

Questions and answers

I Ain't Been Shot, Mum: Blitzkrieg in the East – Part One: Poland supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.