
- BGG rating
- 7.6
Panzer PaK 1: East Front Organizations
- 2 players
- 90 min
- Complexity 2.0/5
- 2004

2004
Rules assistance for Panzer Miniatures Rules: A Tactical Game of Armored Combat
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Panzer Miniatures Rules: A Tactical Game of Armored Combat is a board game released in 2004 for 2–6 players, 240 minutes per game, and ages 14 and up. It was designed by James M. Day and its main mechanics are Dice Rolling, Modular Board, and Hexagon Grid.
Tank-to-tank combat on a tactical level The Panzer® Miniature Rules is a modular game system designed for small unit actions using microarmor, 1/285th or 1/300th scale troops. For two or more players, it is a comprehensive and yet quick to-play set of full-color rules. Scale: The vehicle and towed-gun scale is 1:1 with infantry at squad, 1/2 squad and section level. No need to fill out weapon sheets as all the data is included on the full-color data cards. The streamlined chit-based command system moves the action along at a brisk pace, getting players quickly into the action. It has one of the most comprehensive and detailed armor modeling systems (while still very simple to play). Its all here, from unique hit locations, armor angles and penetration charts, air-to-ground, hand-to-hand combat, close assault, overwatch fire, command control, unit cohesion, morale, smoke, bogging, sighting, and troop quality…everything you will need to recreate World War II tactical ground combat. Components: 556 die-cut counters Miniature bases Artillery templates Hit location wheels Reference Cards Summary charts Four ten-sided dice German Army TO&E: Regimental Kampfgruppen for Panzer and Panzergrenadier units in 1943 Soviet Army TO&E: Tank and Motorized/Mechanized Brigades in 1943 Scenarios: Five historical scenarios Unit Data Cards: 64 full-color Expanded by: Panzer PaK 1: East Front Organizations (2004) Panzer PaK 2: Kursk Campaign Guide (2004) Panzer PaK 3: Normandy to Berlin (2005) Panzer PaK 4: Lend Lease Forces (2006) Panzer PaK 5: British Drive to the Rhine (2007) Panzer PaK 6: France 1940 (2008)
Panzer Miniatures Rules: A Tactical Game of Armored Combat supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Panzer Miniatures Rules: A Tactical Game of Armored Combat is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Panzer Miniatures Rules: A Tactical Game of Armored Combat for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Panzer Miniatures Rules: A Tactical Game of Armored Combat has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Panzer Miniatures Rules: A Tactical Game of Armored Combat belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Dice Rolling, Modular Board, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Panzer Miniatures Rules: A Tactical Game of Armored Combat are: James M. Day. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Panzer Miniatures Rules: A Tactical Game of Armored Combat as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.