
- BGG rank
- BGG #411
- BGG rating
- 7.4
Fury of Dracula (Third/Fourth Edition)
- 2–5 players
- 120–180 min
- Complexity 3.3/5
- 2015

Rules assistance for I Hate Zombies: We Hate Zombies Too
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
I Hate Zombies: We Hate Zombies Too is an expansion for I Hate Zombies released in 2015 for 2–18 players, 15 minutes per game, and ages 6 and up. It was designed by Kevin Wilson and its main mechanics are Variable Player Powers, Player Elimination, and Rock-Paper-Scissors.
A crew of 6 more zombie loathers joins those from I Hate Zombies. to battle against the lowliest scum of the Earth. This expansion also allows for a game of up to 18 players (versus the 12 afforded by the base game alone)! The characters are: Forewoman: When a zombie throws "Rock" against you, that zombie suffers 1 wound after applying the results of the battle. Luchador: When a zombie throws "Paper" against you, that zombie suffers 1 wound after applying the results of the battle. Lumberjack: When a zombie throws "Scissors" against you, that zombie suffers 1 wound after applying the results of the battle. Miner: You may throw "dynamite". If you do, and the zombie throws anything but scissors, deal one wound to all zombies. Otherwise, you are infected. Priest: Whenever the humans closest to your left and right are infected, flips a coin. On heads, the human is instead fully healed. Salesman: At the start of the game, choose left or right. You cannot be attacked by a zombie from that side. These promo characters were originally given for free to all Kickstarter backers of the base game, and later made available in the Geek Store on BoardGameGeek.
I Hate Zombies: We Hate Zombies Too supports 2–18 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for I Hate Zombies: We Hate Zombies Too is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists I Hate Zombies: We Hate Zombies Too for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
I Hate Zombies: We Hate Zombies Too has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
I Hate Zombies: We Hate Zombies Too belongs to these categories: Fighting, Party Game, and Zombies. Its main mechanics are Variable Player Powers, Player Elimination, and Rock-Paper-Scissors. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of I Hate Zombies: We Hate Zombies Too are: Kevin Wilson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists I Hate Zombies: We Hate Zombies Too as an expansion for I Hate Zombies. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need I Hate Zombies to use it. Check that your edition of I Hate Zombies is compatible, as some expansions were revised between editions.