
- BGG rating
- 5.6
I Hate Zombies: We Hate Zombies Too
- 2–18 players
- 15 min
- Complexity 1.2/5
- 2015

Rules assistance for I Hate Zombies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
I Hate Zombies is a board game released in 2015 for 2–12 players, 15 minutes per game, and ages 6 and up. It was designed by Kevin Wilson and its main mechanics are Variable Player Powers, Player Elimination, and Rock-Paper-Scissors.
Yet again, a ravening horde of horrible zombies has shambled forth to devour the living. It must be a day of the week that ends in ‘y’. In I Hate Zombies, 2-12 players face off in a climactic battle for the very fate of the world that will last between 10 and 20 minutes. Some of the players will be the noble last survivors of humanity, while others will be dirty, wretched brain-guzzling zombies. To see who survives, they will engage in that time-honored tradition, that Sport of Kings... Yes, that's right. Rock-Paper-Scissors. To the Death! Although the valiant humans each have a special ability to aid them in their struggle to survive, the zombies are tougher to kill, and humans they kill turn into more zombies, and certainly let us not forget the spleen-churning stench. While the game could be succinctly described as Rock-Paper-Scissors with special abilities, the abilities add some interesting decision making for the zombie players as to which humans to focus their brain munching beam on, and when. So, while the game uses the RPS mechanism, there are real and interesting decisions to be made which will have the zombies debating their strategy (or at least as well as their limited mental capacity allows). If you hate zombies (and you should!), you'll find altogether more zombies than you're comfortable with in I Hate Zombies. "I had all the guns, ammo, and canned food I could ever need. Why didn't anyone tell me I also needed to brush up on my bluffing skills?!" -Last Words of Survivalist Joe I Hate Zombies. is game #1 in the BGG Micro Series.
I Hate Zombies supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for I Hate Zombies is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists I Hate Zombies for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
I Hate Zombies has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
I Hate Zombies belongs to these categories: Fighting, Party Game, and Zombies. Its main mechanics are Variable Player Powers, Player Elimination, and Rock-Paper-Scissors. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of I Hate Zombies are: Kevin Wilson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists I Hate Zombies as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.