Ice Cult
BGG rank
BGG #27,366
BGG rating
5.3

Ice Cult

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Rules assistance for Ice Cult

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 20–30 min
  • 10+
  • Complexity 1.3/5

Rules assistant for Ice Cult

What would you like to know?

Answers come from the official rulebook, with the page to check.

Ice Cult is a board game released in 2016 for 2–4 players, 20–30 minutes per game, and ages 10 and up. It was designed by Joe Wetherell and its main mechanics are Different Dice Movement.

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About the game

Ice Cult is an eye-catching brain teaser for up to four tacticians. Four transparent cubes made from acrylic plastic with icons on them are the heart of the game. On a player's turn, they first rotate two cubes 90º two times; to do this, you sandwich two cubes with your fingers, pick them up to rotate them, then place them back in the holder. You can rotate the same pair of cubes twice or two different pairs. After rotating the cubes, the player moves the corresponding playing pieces — no matter to whom they belong! — according to the symbols now on top of the cubes along four racing tracks. Note that everyone is able to move everybody's playing pieces, and since the playing pieces can give each other "piggyback rides", you have to be clever to make the right moves at the right time in order to move all of your own playing pieces off the ice first.

Designers

Publishers

  • Zoch Verlag

Questions and answers

Ice Cult supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.