
- BGG rank
- BGG #1,920
- BGG rating
- 7.5
Wroth
- 1–4 players
- 60 min
- Complexity 2.3/5
- 2025

2026
Rules assistance for Jump Masters!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Jump Masters! is a board game released in 2026 for 2–4 players, 30–45 minutes per game, and ages 13 and up. It was designed by Manny Trembley and Jeff Jacobson and its main mechanics are Variable Player Powers, Open Drafting, and Chaining.
Introducing Jump Masters, a cutthroat battler inspired by Chinese checkers! This easy-to-jump, hard-to-master game from the talented Manny Trembley is the colorful caper of your tabletop dreams. In Jump Masters, players command a drafted team of heroes in a skirmish. Taking turns, players jump their heroes around the arena to defeat their opponents and gain victory points! When you jump over a friendly hero, you gain energy! When you jump over an opposing hero, you attack, reducing the two heroes’ energy until one is defeated! Chain multiple jumps together to pull off more powerful turns. Each hero has its own unique ability; Drafting the right combination of heroes and using their abilities to your advantage are key to success! Terrain will block you (or empower you!), so you’ll need to plan accordingly. Be the first to collect the required amount of victory points by defeating your opponents, and you’ll be declared the Jump Master! -description from publisher
Jump Masters! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Jump Masters! is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Jump Masters! for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Jump Masters! has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Jump Masters! belongs to these categories: Animals, Dice, and Abstract Strategy. Its main mechanics are Variable Player Powers, Open Drafting, and Chaining. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Jump Masters! are: Manny Trembley and Jeff Jacobson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Jump Masters! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.