Jump Masters!
BGG rank
BGG #11,141
BGG rating
7.6

Jump Masters!

2026

Rules assistance for Jump Masters!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30–45 min
  • 13+
  • Complexity 1.7/5

For 2 players

Rules assistant for Jump Masters!

What would you like to know?

Answers come from the official rulebook, with the page to check.

Jump Masters! is a board game released in 2026 for 2–4 players, 30–45 minutes per game, and ages 13 and up. It was designed by Manny Trembley and Jeff Jacobson and its main mechanics are Variable Player Powers, Open Drafting, and Chaining.

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About the game

Introducing Jump Masters, a cutthroat battler inspired by Chinese checkers! This easy-to-jump, hard-to-master game from the talented Manny Trembley is the colorful caper of your tabletop dreams. In Jump Masters, players command a drafted team of heroes in a skirmish. Taking turns, players jump their heroes around the arena to defeat their opponents and gain victory points! When you jump over a friendly hero, you gain energy! When you jump over an opposing hero, you attack, reducing the two heroes’ energy until one is defeated! Chain multiple jumps together to pull off more powerful turns. Each hero has its own unique ability; Drafting the right combination of heroes and using their abilities to your advantage are key to success! Terrain will block you (or empower you!), so you’ll need to plan accordingly. Be the first to collect the required amount of victory points by defeating your opponents, and you’ll be declared the Jump Master! -description from publisher

Questions and answers

Jump Masters! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.