
- BGG rank
- BGG #13,862
- BGG rating
- 7.4
Oshaka Trick
- 3–4 players
- 20–25 min
- Complexity 2.0/5
- 2026

2025
Rules assistance for Identity
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Identity is a board game released in 2025 for 3–5 players, 10–15 minutes per game, and ages 8 and up. It was designed by 笠置啓太 (Keita Kasagi) and its main mechanics are Hand Management, Trick-taking, and Predictive Bid.
Being like everyone else is boring! In this trick-taking game, embracing your unique identity is the path to victory. Each player secretly declares how many tricks they aim to win, even negative numbers are valid, by using two cards from their hand. Then comes the battle of bold plays, bluffing, and unpredictable results as players try to match their declared outcome. Identity is a trick-taking game with a unique bidding system and a custom Must Not Follow rule. Each trick, players must play face-up cards that differ in both number and suit from cards already on the table — if they can. Otherwise, they may play a card face-down. Tricks are awarded either as “Plus Tricks” (for the highest number played) or “Minus Tricks” (for those who play face-down), and your final score depends on how close your result is to the victory count you declared at the start. The closer the match, the more points you score.
Identity supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Identity is 10–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Identity for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Identity has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Identity belongs to these categories: Card Game. Its main mechanics are Hand Management, Trick-taking, and Predictive Bid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Identity are: 笠置啓太 (Keita Kasagi). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Identity as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.