
- BGG rank
- BGG #852
- BGG rating
- 7.0
Wizard
- 3–6 players
- 45 min
- Complexity 1.7/5
- 1984

2016
Rules assistance for Wizard: Jubiläumsedition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wizard: Jubiläumsedition is a board game released in 2016 for 3–6 players, 45 minutes per game, and ages 10 and up. It was designed by Ken Fisher and its main mechanics are Hand Management, Trick-taking, and Predictive Bid.
The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low). Players compete over multiple rounds based on the number of players, and whoever ends with the highest score wins. In each round, players are dealt a hand of cards — one card in the first round, two cards in the second, three in the third, etc. — then trump is determined by flipping the top card of the undealt deck; if a suit is revealed, that suit is trump, while if a Wizard or Jester (or no card in the final round) is revealed, then the round has no trump. Players then state how many tricks they expect to win in the round. The playing and winning of the tricks uses mostly standard trick-taking rules. If a player leads a suited card, then all other players must follow suit, if possible. If a player leads a Jester, then the second player determines the suit led. If a player leads a Wizard, then those who follow can play whatever they want. However, in all cases a player may always play a Wizard or Jester, even if they hold cards in the suit led. After each player has played a card, determine the winner of the trick as follows: If one or more Wizards were played, the player of the first Wizard wins the trick, collects the cards, and leads to the next trick. If not, whoever played the highest trump wins the trick. If not, whoever played the highest card of the suit led wins the trick. If all players played Jesters, whoever played the first Jester wins. After all tricks have been played, players tally their score for the round. If a player matched their bid, winning exactly as many tricks as stated at the start of the round, they score 20 points, plus 10 points for each trick taken. If a player missed their bid, they lose 10 points for each trick that they were off, whether they took more or fewer than predicted. A common variant in Wizard is to not allow the total number of tricks bid in a round to match the round number, thereby forcing (at least) one player to be off each round. Wizard: 20th Jubiläumsedition is a special edition of Wizard that includes six cards not present in the normal game, including a single dragon card that beats a Wizard, a four-colored 7-1/2 Juggler card, and a bomb card that negates the bids for the round, with players then scoring points based on the total number of tricks they take. Wizard: 25 Jahre Jubiläumsedition added more special cards, and the Wizard: 30-Jahre-Edition added two more. You can use as many special cards as you wish, shuffling them into the deck as with all other cards.
Wizard: Jubiläumsedition supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wizard: Jubiläumsedition is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wizard: Jubiläumsedition for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wizard: Jubiläumsedition has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wizard: Jubiläumsedition belongs to these categories: Card Game. Its main mechanics are Hand Management, Trick-taking, and Predictive Bid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wizard: Jubiläumsedition are: Ken Fisher. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wizard: Jubiläumsedition as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.