If Wishes Were Fishes!
BGG rank
BGG #4,654
BGG rating
6.5

If Wishes Were Fishes!

2007

Rules assistance for If Wishes Were Fishes!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 40 min
  • 10+
  • Complexity 2.0/5

For 2 players

Rules assistant for If Wishes Were Fishes!

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Answers come from the official rulebook, with the page to check.

If Wishes Were Fishes! is a board game released in 2007 for 2–5 players, 40 minutes per game, and ages 10 and up. It was designed by Peter Sarrett and Michael Adams and its main mechanics are Hand Management, Area Majority / Influence, and Commodity Speculation.

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About the game

Players are fishermen, trying to catch the most valuable fish and sell them in the market for the best prices. With limited space for storing caught fish, players must use their wits to get the right fish to market at the right times. This is where the granting of wishes is most helpful. Just catch the fish who will grant the wish you want, throw it back, and you get your wish. Sounds simple, but the game does require a bit of thinking and planning. The wishes can help you increase the value of fish when sold, grant you extra storage space, and several other useful things. From Rio Grande Games' site.

Questions and answers

If Wishes Were Fishes! supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.