
- BGG rank
- BGG #4,799
- BGG rating
- 7.0
Orion Duel
- 2 players
- 25 min
- Complexity 1.5/5
- 2023

2014
Rules assistance for Ifrito
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ifrito is a board game released in 2014 for 2–4 players, 15–20 minutes per game, and ages 10 and up. It was designed by Andrea Mainini.
From the lands of sunrise to the lands of sunset, the world rings with the fame of Suleiman the Great, the man whose wisdom has no equal! He was granted many talents at birth, and he learned all kinds of secret knowledge during his long life. He became so powerful that he was even able to rule over the heavenly genies. They built cities and moved mountains at his command, for fear of his angry gas! But man is mortal, and even the life of Suleiman must come to its end. Powerful genies scatter — some go to the Netherworld of Order, others to the Netherworld of Chaos — but the disciples of the great master remain, and they hope to subjugate the servants of their master again. Each of them has created carpets filled with secret magic and sent them out to gather the scattered genies. Your goal in Ifrito is to be the first player to capture nine of his opponent's genies or three of his opponent's carpets. During your turn, a player must take one of the following actions: bring a new carpet into play, move one of your carpets on the game board space, or capture an opponent's carpet along with all the genies sitting on it.
Ifrito supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ifrito is 15–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ifrito for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ifrito has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ifrito belongs to these categories: Abstract Strategy. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Ifrito and want something comparable for your next game night.
The credited designers of Ifrito are: Andrea Mainini. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ifrito as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.