Sails of Glory
BGG rank
BGG #2,606
BGG rating
7.5

Sails of Glory

2013

Rules assistance for Sails of Glory

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45 min
  • 13+
  • Complexity 2.9/5

For 2 players

Rules assistant for Sails of Glory

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Answers come from the official rulebook, with the page to check.

Sails of Glory is a board game released in 2013 for 2–4 players, 45 minutes per game, and ages 13 and up. It was designed by Andrea Angiolino and Andrea Mainini and its main mechanics are Player Elimination, Simultaneous Action Selection, and Simulation.

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About the game

Game description from the publisher: Sails of Glory is a series of games that recreates naval combat in the Age of Sails (1650-1815). Based on the game system used in Wings of Glory (formerly Wings of War), Sails of Glory uses miniatures, cards and board game mechanisms, with a special deck of maneuver cards representing the different movement capabilities of each vessel. The game will be supported by a range of painted and assembled 1/1000 miniatures. Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range. The Wings of Glory game system has been modified and expanded to accurately represent battles at sea between the large sailing ships of the past centuries. The first series of Sails of Glory will be set in the Napoleonic Age. If the game is successful, in the future Sails of Glory will be extended to cover other historical periods, such as the Age of Discovery, the Middle Ages and ancient times.

Questions and answers

Sails of Glory supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.