
- BGG rank
- BGG #2,738
- BGG rating
- 6.5
Illuminati
- 2–6 players
- 60–180 min
- Complexity 2.7/5
- 1987

Rules assistance for Illuminati: New World Order – Assassins
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Illuminati: New World Order – Assassins is an expansion for Illuminati: New World Order released in 1995 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Steve Jackson (I) and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
The first Booster Pack expansion series for Illuminati: New World Order features a new Illuminati, The Society of Assassins, plus new game Plots, Groups and play features.
Illuminati: New World Order – Assassins supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Illuminati: New World Order – Assassins is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Illuminati: New World Order – Assassins for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Illuminati: New World Order – Assassins belongs to these categories: Card Game, Humor, and Political. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Illuminati: New World Order – Assassins are: Steve Jackson (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Illuminati: New World Order – Assassins as an expansion for Illuminati: New World Order. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Illuminati: New World Order to use it. Check that your edition of Illuminati: New World Order is compatible, as some expansions were revised between editions.