
- BGG rank
- BGG #837
- BGG rating
- 7.3
Mexica
- 2–4 players
- 90 min
- Complexity 2.7/5
- 2002

Rules assistance for Im 7. Himmel
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Im 7. Himmel is a board game released in 1989 for 2–6 players, 60 minutes per game, and ages 8 and up. It was designed by Wolfgang Kramer.
The object of the game is to reach 7th heaven with the correct partner figure. The game board shows the pathway to 7th Heaven divided up into many spaces. Each player takes a partner figure and places it on the start space. The 6 partner cards are shuffled and each player takes one - this card shows which partner you want/need in order to get into the 7th heaven. (Partners are not the fellow players at the table - but the chosen partner card of the same color as the wooden piece). Each player is dealt 12 sympathy cards. These cards are played on your turn and are used to move or exchange a partner figure. There are 3 different types of sympathy cards: the cards with the numbers are used to move the corresponding colord figure on the board; the cards with an arrow moves the corresponding piece forward to the space of another playing piece; finally the cards with the text are played and the actions carried out immediately. Alternatively, each numbered or arrowed sympathy card can be used to exchange partner cards with another player. The game starts with a player playing a numbered Sympathy Card and moving the corresponding piece forward that number of spaces, then drawing a new card. The next player then takes his turn, etc. Play continues in this manner - moving or swapping pieces until a player is able to get to the finish (7th Heaven) while holding the correct colored partner card for his playing piece. If no-one makes it to 7th Heaven, the game ends when the last sympathy card is played. The winner in that case is the player with the correct partner card who is closest to 7th Heaven.
Im 7. Himmel supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Im 7. Himmel is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Im 7. Himmel for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Im 7. Himmel has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Im 7. Himmel belongs to these categories: Fantasy and Abstract Strategy. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Im 7. Himmel and want something comparable for your next game night.
The credited designers of Im 7. Himmel are: Wolfgang Kramer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Im 7. Himmel as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.