Imperial Crusade Freedom
BGG rating
6.7

Expansion for Imperial Crusade Armada

Imperial Crusade Freedom

2012

Rules assistance for Imperial Crusade Freedom

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 8+

Rules assistant for Imperial Crusade Freedom

What would you like to know?

Answers come from the official rulebook, with the page to check.

Imperial Crusade Freedom is an expansion for Imperial Crusade Armada released in 2012 for 2 players, 60 minutes per game, and ages 8 and up. It was designed by James T. Kato and its main mechanics are Variable Player Powers, Dice Rolling, and Measurement Movement.

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About the game

Imperial Crusade Freedom is a tactical space combat game that uses plastic cards made of the same material as credit cards to represent each ship on the tabletop. These cards have ship stats printed on them so that everything that happens during a battle can be tracked directly on the card with a dry erase pen. These cards are moved around the table like a miniature and everything is recorded directly on them. Battles between a few ships can be played in a couple of minutes or massive fleet battles can be played in about an hour. This is an expansion to Imperial Crusade Armada that adds two more factions to the Imperial Crusade universe. It is also a stand alone game that does not require Imperial Crusade Armada to play. The Freetrade Coalition uses drone fighters and mines to destroy their enemies. The Outland Alliance uses powerful gunships to assault enemy ships and their force manipulators to disrupt their opponent's plans.

Questions and answers

Imperial Crusade Freedom supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.