
- BGG rating
- 5.2
Imperial Harvest: Broomstick Monkey
- 2–6 players
- 20–60 min
- 2015

2015
Rules assistance for Imperial Harvest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Imperial Harvest is a board game released in 2015 20 minutes per game and ages 8 and up. It was designed by Justin Call and Jarom Chung and its main mechanics are Variable Player Powers, Set Collection, and Grid Movement.
Welcome to the wild lands of Feorhyrna, where grow the world’s most desired fruit—the Royal Strawberry! Servants of the Imperial Court have been tasked with the mission of harvesting this magic fruit from the Emperor's private gardens. Upon arriving at the Imperial compound, however, the servants are chagrined to discover Raiders from the North climbing the walls, hastening to harvest the fabled fruit for themselves. In Imperial Harvest, players build a modular board replete with moats and hedges then take turns drafting a unique trio of fantastic champions who will either raid or protect the imperial strawberry patch. To be successful, each player must master the powers of their respective characters, navigate the Imperial Gardens, evade enemy attacks, and collect the majority of the realm’s mysterious, magical fruit. Imperial Harvest takes place over 7 rounds (less, if all strawberries are plucked before game-end) and takes roughly 20 minutes to play. A cloth play mat is included in the game box for players that prefer not to create their own modular board or who prefer a quicker game setup. Each character in Imperial Harvest features a basic side (for novice/casual players) and an advanced side (for experienced/competitive players). Additionally, all components (garden tiles, character cards, etc.) are 100% compatible with Royal Strawberries (both games are stand-alone but also expand each other). IMPERIAL HARVEST: TAG TEAM (allows 2 additional players per additional copy of Imperial Harvest): Grab another copy of Imperial Harvest, expand your board, and bring a new group of players to the table! With competitive tag-team rules, you and your allies can face-off against a team of worthy adversaries. By pairing skills and chaining more character actions, Imperial Harvest: Tag Team offers new creative strategies for navigating the board and cleverly collecting those precious strawberries. As always, only the craftiest team will win — and watch out for those hydras!
The listed playing time for Imperial Harvest is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Imperial Harvest for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Imperial Harvest has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Imperial Harvest belongs to these categories: Fantasy, Fighting, and Print & Play. Its main mechanics are Variable Player Powers, Set Collection, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Imperial Harvest are: Justin Call and Jarom Chung. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Imperial Harvest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.