Imperial Settlers: Why Can't We Be Friends
BGG rating
7.5

Expansion for Imperial Settlers

Imperial Settlers: Why Can't We Be Friends

2014

Rules assistance for Imperial Settlers: Why Can't We Be Friends

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 45–90 min
  • 10+
  • Complexity 2.6/5

Rules assistant for Imperial Settlers: Why Can't We Be Friends

What would you like to know?

Answers come from the official rulebook, with the page to check.

Imperial Settlers: Why Can't We Be Friends is an expansion for Imperial Settlers released in 2014 for 1–4 players, 45–90 minutes per game, and ages 10 and up. It was designed by Ignacy Trzewiczek and its main mechanics are Variable Player Powers, Hand Management, and Open Drafting.

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About the game

Imperial Settlers: Why Can't We Be Friends, the first Empire Pack for Imperial Settlers, includes new common cards for the central deck, new cards for each of the base game's four factions, and two new cards for use in the solo game with some factions. One new effect on the cards is "open production", an ability that allows an opponent to visit your building for the resource produced there while giving you the worker who made that trek. Hope you can put him to use once again!

Publishers

  • Pegasus Spiele
  • Edge Entertainment
  • Rexhry
  • Portal Games
  • Zvezda
  • White Goblin Games
  • Pendragon Game Studio

Questions and answers

Imperial Settlers: Why Can't We Be Friends supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.