Imperialism: Road to Domination
BGG rank
BGG #11,556
BGG rating
6.3

Imperialism: Road to Domination

2014

Rules assistance for Imperialism: Road to Domination

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 90 min
  • 12+
  • Complexity 3.1/5

Rules assistant for Imperialism: Road to Domination

What would you like to know?

Answers come from the official rulebook, with the page to check.

Imperialism: Road to Domination is a board game released in 2014 for 2–4 players, 90 minutes per game, and ages 12 and up. It was designed by Konrad Perzyna and its main mechanics are Hand Management and Open Drafting.

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About the game

Imperialism: Road to Domination approximately covers the period from the 15th to the 19th century. The players control superpowers and attempt to transform them into mighty empires. To accomplish this, they will not only have to look after the economic growth and try to gain social and civilization achievements, but also modernize and expand their fleet and land army. Because being at war is expensive, it is often wiser to resort to plots and lies. Sometimes, making empty promises at the negotiating tables is better than getting involved in a risky and exhausting war, which may empty the treasury and expose you to losing precious prestige. The players have to pay extra attention to the dissenters who, especially in the beginning of the game, have greater military power and will not hesitate to draw others into a religious war. Will you manage to create an enormous colonial empire, military European dominion, or a territorially small but economically strong country? The players’ choices, luck, and reactions of others will affect the struggle. Creating an empire requires good strategic sense and a flexible approach to changing military and economic situations. The players have to forge thoughtful alliances and avoid wars which they may not win. The aim of the game is to create the most powerful empire. To achieve this, the players will change the reigning rulers, brew plots, conspire, conquer minor countries and overseas lands which will increase the level of goods production in their empire. The players will have to expand their armies and fleet to confront other superpowers. The player with the most glory points wins.

Publishers

  • G3
  • ST Games

Questions and answers

Imperialism: Road to Domination supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.