
- BGG rank
- BGG #11,827
- BGG rating
- 6.7
Shadow Ninjas
- 2–5 players
- 10–20 min
- Complexity 2.0/5
- 2024

2017
Rules assistance for Imps: Devilish Duels
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Imps: Devilish Duels is a board game released in 2017 for 2 players, 20–30 minutes per game, and ages 14 and up. It was designed by Kedric Winks and its main mechanics are Dice Rolling.
Imps: Devilish Duels is a hybrid dice and card battle game for two players. Each player controls a team of 4 mischievous Imps. Each imp has some kind of skill based on their elemental alignment. You must bring together the best combination of imps for your chosen strategy! A game of Imps will task a player to fight a series of elemental trials (Earth, Fire, Water & Air) using their dice scores in different ways to defeat each other. During a player's turn they will need to roll a pool of dice. Using Imp cards they can manipulate the dice totals in their favour hopefully beating their opponents total allowing them to win the elemental trial. Winning the final trial allows you to banish one opponents imp and remove it from the game. Once a player loses their last imp they immediately lose the game. With a game time of around 20 minutes, several rounds can be played in quick succession.
Imps: Devilish Duels supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Imps: Devilish Duels is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Imps: Devilish Duels for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Imps: Devilish Duels has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Imps: Devilish Duels belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Imps: Devilish Duels are: Kedric Winks. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Imps: Devilish Duels as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.