Imps: Devilish Duels
BGG rank
BGG #23,521
BGG rating
6.1

Imps: Devilish Duels

2017

Rules assistance for Imps: Devilish Duels

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 20–30 min
  • 14+
  • Complexity 2.5/5

For 2 players

Rules assistant for Imps: Devilish Duels

What would you like to know?

Answers come from the official rulebook, with the page to check.

Imps: Devilish Duels is a board game released in 2017 for 2 players, 20–30 minutes per game, and ages 14 and up. It was designed by Kedric Winks and its main mechanics are Dice Rolling.

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About the game

Imps: Devilish Duels is a hybrid dice and card battle game for two players. Each player controls a team of 4 mischievous Imps. Each imp has some kind of skill based on their elemental alignment. You must bring together the best combination of imps for your chosen strategy! A game of Imps will task a player to fight a series of elemental trials (Earth, Fire, Water & Air) using their dice scores in different ways to defeat each other. During a player's turn they will need to roll a pool of dice. Using Imp cards they can manipulate the dice totals in their favour hopefully beating their opponents total allowing them to win the elemental trial. Winning the final trial allows you to banish one opponents imp and remove it from the game. Once a player loses their last imp they immediately lose the game. With a game time of around 20 minutes, several rounds can be played in quick succession.

Mechanics

Designers

Publishers

  • Triple Ace Games, Ltd.

Questions and answers

Imps: Devilish Duels supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.