
- BGG rank
- BGG #4,862
- BGG rating
- 7.3
Warpgate
- 1–6 players
- 40–120 min
- Complexity 2.8/5
- 2019

Rules assistance for Impulse: All Your Base
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Impulse: All Your Base is an expansion for Impulse released in 2017 for 2–6 players, 30–60 minutes per game, and ages 14 and up. It was designed by Carl Chudyk and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.
In Impulse: All Your Base, an expansion for Impulse that can be played with or without the Brake for Launch expansion, players build bases with communal special powers to further their cause in their local areas of space. In addition to the public impulse track, a parallel public layout track indicates the current shifting powers of bases for all players. Players leverage layout cards to perform cards of like type on the board on a corner of which they have built a base. All Your Base is an area-control add-on for players who wish to focus more on developing their pocket of space to match a strategy. At least one base must be built to score any points at all. More bases multiply points scored, and more points are required for victory. Bases can be destroyed easily by enemy cruisers should they approach close enough, or if uncontested nearby, captured for a devastating impact on the previous player.
Impulse: All Your Base supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Impulse: All Your Base is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Impulse: All Your Base for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Impulse: All Your Base belongs to these categories: Card Game, Fighting, and Economic. Its main mechanics are Variable Player Powers, Hand Management, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Impulse: All Your Base are: Carl Chudyk. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Impulse: All Your Base as an expansion for Impulse. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Impulse to use it. Check that your edition of Impulse is compatible, as some expansions were revised between editions.