Impulse: All Your Base
BGG rating
6.0

Expansion for Impulse

Impulse: All Your Base

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Rules assistance for Impulse: All Your Base

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 30–60 min
  • 14+

Rules assistant for Impulse: All Your Base

What would you like to know?

Answers come from the official rulebook, with the page to check.

Impulse: All Your Base is an expansion for Impulse released in 2017 for 2–6 players, 30–60 minutes per game, and ages 14 and up. It was designed by Carl Chudyk and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.

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About the game

In Impulse: All Your Base, an expansion for Impulse that can be played with or without the Brake for Launch expansion, players build bases with communal special powers to further their cause in their local areas of space. In addition to the public impulse track, a parallel public layout track indicates the current shifting powers of bases for all players. Players leverage layout cards to perform cards of like type on the board on a corner of which they have built a base. All Your Base is an area-control add-on for players who wish to focus more on developing their pocket of space to match a strategy. At least one base must be built to score any points at all. More bases multiply points scored, and more points are required for victory. Bases can be destroyed easily by enemy cruisers should they approach close enough, or if uncontested nearby, captured for a devastating impact on the previous player.

Editions

  • Impulse: All Your BaseenCzacha Games2017

Questions and answers

Impulse: All Your Base supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.