
- BGG rank
- BGG #4
- BGG rating
- 8.5
Gloomhaven
- 1–4 players
- 60–120 min
- Complexity 3.9/5
- 2017

2022
Rules assistance for In the Ashes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
In the Ashes is a board game released in 2022 for 1 player, 5–1000 minutes per game, and ages 12 and up. It was designed by Pablo Aguilera and its main mechanics are Paper-and-Pencil, Solo / Solitaire Game, and Line Drawing.
"In the Ashes" is a revolutionary action RPG adventure played within a book, using only a pencil. You've read that right: "In the Ashes" is not played with miniatures placed on tiles like other board games, but everything is played within the book. My intention over the past few years has been to distill the entire experience provided by the great thematic-narrative games into a compact and portable product, yet with great depth in mechanics, story, tactics, and atmosphere. "In the Ashes" can be seen as a solo dungeon crawler with an epic campaign, legendary battles, and a dramatic story that will provide you with memorable plays anywhere, all within the confines of this book. The experience of the great thematic-narrative games, in book format. This means that by drawing and marking on the paper: You'll move your character across the board to fight against sinister enemies. You'll play action cards to create spectacular combos. You'll level up your character to specialize in forbidden disciplines. You'll find legendary items to enhance your abilities. You'll make difficult decisions that will affect the story. You'll tempt fate by applying sources of controlled chance to actions and behaviors. You'll battle powerful bosses with unique mechanics and cunning intelligence. You'll discover hidden references in the images that will grant you access to secret advantages. You'll be able to study a grimoire of runes to boost your attacks. And all this you'll do in the book, using nothing more than a pencil (or a pen). An epic campaign of more than 12 hours and fully replayable. "In the Ashes" has been designed from the ground up to be played solo. You'll play through crucial moments in the lives of various characters, switching between them as the story requires. However, nothing is stopping you from playing in a group, reading, fighting, drawing, and making decisions together. If you're looking for an experience inspired by games like "Descent", "Imperial Assault", "Gloomhaven", "Kingdom Death Monster", "Tainted Grail", "Mansions of Madness", "Arkham Horror LCG", "Journeys in Middle-Earth", or "Sleeping Gods", but differently and originally, portable and compact, this is your game. It takes a second to start playing "In the Ashes", and another second to pack it away. Whether you have only five minutes or an entire afternoon, you can play it on the train, at the beach, at a bus stop, on the sofa, or even lying in bed. There's no need to erase anything, even when you want to replay the campaign after finishing it. "In the Ashes" follows an "open and play" philosophy: you'll learn to play as you progress through the first pages, in a tutorial of increasing complexity fully integrated with the story. However, detailed rules are available in the final pages for consultation whenever you want. Focus on living the adventure, without maintenance or complications. You don't need a table, an app, to print out a character sheet, or even an eraser (there's no need to erase anything). Forget about constantly flipping from page to page to read sections or check statistics, as the book has been designed to minimize upkeep so that you can spend your playtime fully immersed in the different scenes, applying your strategy to each challenge. You also don't need dice (though you can use them if you like), as the sources of controlled randomness are in the book itself. As you progress through the story and unlock new characters, you'll need not just luck, but also your memory, insight, and precision to maximize your attacks. Is an epic solitaire adventure with tactical tabletop combat that offers you a 12-hour narrative campaign that's fully replayable. You can set up and save your current situation instantly, and you can play as long as you want — from five minutes to all day. It contains an epic story with character evolution, dozens of enemies, legendary items, and spectacular combos with cards.
In the Ashes supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for In the Ashes is 5–1000 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists In the Ashes for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
In the Ashes has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
In the Ashes belongs to these categories: Fantasy, Adventure, and Medieval. Its main mechanics are Paper-and-Pencil, Solo / Solitaire Game, and Line Drawing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of In the Ashes are: Pablo Aguilera. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists In the Ashes as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.