In the Trenches: Rising Sun
BGG rating
6.4

Expansion for In the Trenches: Devil Dogs

In the Trenches: Rising Sun

2015

Rules assistance for In the Trenches: Rising Sun

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 90–120 min
  • 12+

Rules assistant for In the Trenches: Rising Sun

What would you like to know?

Answers come from the official rulebook, with the page to check.

In the Trenches: Rising Sun is an expansion for In the Trenches: Devil Dogs released in 2015 90–120 minutes per game and ages 12 and up. It was designed by John Gorkowski and its main mechanics are Hexagon Grid.

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About the game

Description from the publisher: Rising Sun is the second battle pack for In the Trenches, and the focus is on the often overlooked role played by Japan in The Great War. There are three historical scenarios pitting Japanese infantry and cavalry, fighting alongside the Brits, against the Germans. There is also a hypothetical scenario that places the Germans on the offensive. Designed by John Gorkowski, In the Trenches enables players to game historically accurate simulations of tactical operations from the Great War. ITT challenges players to move and fight with company-level formations made of separate platoon-sized units during five minute, impulse-based turns. The historically accurate maps are scaled to 100 yards per hex. This approach recreates WWI command and control problems and inspires historically accurate play without forcing decisions.

Mechanics

Publishers

  • Tiny Battle Publishing

Questions and answers

The listed playing time for In the Trenches: Rising Sun is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.